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【環(huán)球報(bào)資訊】moho Tutorial 5.6: Actions (Pro Only)

發(fā)稿時(shí)間:2022-08-20 17:48:24 來(lái)源: 嗶哩嗶哩

Tutorial 5.6: Actions (Pro Only)


(相關(guān)資料圖)

In Moho Pro, actions are little clips of animation that are associated with a layer (or ?group of layers). Using actions, you can create reusable animation for movements ?that you expect to use over and over again. In this tutorial you will learn you how to ?use actions.

Start With a Sample File

For this tutorial, we’ll start with a project file that already has some actions set up. It’s ?named Tutorial 5.6 and it’s located in the Tutorials > 5 - Animation subfolder within ?your custom content folder.?

1. Open the Tutorials > 5 - Animation > Tutorial 5.6 file in Moho. You should see ?something like this. (Don’t worry - the split-apart character is just part of the ?bone setup process):

在 Moho Pro 中,動(dòng)作是與圖層(或圖層組)相關(guān)聯(lián)的動(dòng)畫小片段。 使用動(dòng)作,您可以為您希望反復(fù)使用的動(dòng)作創(chuàng)建可重復(fù)使用的動(dòng)畫。 在本教程中,您將學(xué)習(xí)如何使用動(dòng)作。

對(duì)于本教程,我們將從一個(gè)已經(jīng)設(shè)置了一些操作的項(xiàng)目文件開始。 它被命名為 Tutorial 5.6,它位于自定義內(nèi)容文件夾中的 Tutorials > 5 - Animation 子文件夾中。

1. 在 Moho 中打開 Tutorials > 5 - Animation > Tutorial 5.6 文件。 你應(yīng)該看到這樣的東西。 (不用擔(dān)心 - 分割角色只是骨骼設(shè)置過(guò)程的一部分):

2. Let’s take a look at the actions for this character. Select the Window > Actions menu command to bring up the Actions window. It should appear as shown ?below:?

Each item listed in the Actions window is a clip of animation that this character ?can perform. The first entry in the list, --- Mainline --- is kind of special. Mainline is ?not an action - it represents the main timeline for the animation, the one that will ?ultimately be exported as your final movie.

2. 讓我們來(lái)看看這個(gè)角色的動(dòng)作。 選擇 Window > Actions 菜單命令以打開 Actions 窗口。 它應(yīng)該如下所示:

“動(dòng)作”窗口中列出的每個(gè)項(xiàng)目都是該角色可以執(zhí)行的動(dòng)畫剪輯。 列表中的第一個(gè)條目--- Mainline --- 有點(diǎn)特殊。 主線不是動(dòng)作 - 它代表動(dòng)畫的主時(shí)間線,最終將作為最終電影導(dǎo)出。

3. To view or edit an animation, double-click it in the Actions window. Let’s do ?this now with the Step action. After double-clickingStep, a little red arrow will ?appear next to it in the Actions window. This indicates that Step is the currently ?active action.?

Also notice that the Timeline window has changed. The background changed ?color to indicate that you’re working with an action, not the main animation. ?Finally, some keyframes appeared in the timeline - these are the keys for the ?Step action.

3. 要查看或編輯動(dòng)畫,請(qǐng)?jiān)凇皠?dòng)作”窗口中雙擊它。 現(xiàn)在讓我們使用 Step 操作來(lái)執(zhí)行此操作。 雙擊 Step 后,Actions 窗口的旁邊會(huì)出現(xiàn)一個(gè)紅色的小箭頭。 這表明 Step 是當(dāng)前活動(dòng)的操作。

另請(qǐng)注意,時(shí)間軸窗口已更改。 背景改變了顏色以表明您正在處理一個(gè)動(dòng)作,而不是主動(dòng)畫。 最后,時(shí)間軸中出現(xiàn)了一些關(guān)鍵幀——這些是 Step 動(dòng)作的關(guān)鍵。

4. Press the playback button to watch this action, and stop it when you’ve seen ?enough.?

5. Try playing back the other actions as well. For each one in turn (Wave, Squat, ?and Bend), double-click the action’s name to activate it. Then, play back its ?motion to see the result.?

6. When you’ve watched them all, double-click Mainline to go back to the main ?animation’s timeline.

4. 按播放按鈕觀看此動(dòng)作,并在您看夠時(shí)停止。

5. 嘗試回放其他動(dòng)作。 對(duì)于每一個(gè)輪流(Wave、Squat 和 Bend),雙擊動(dòng)作的名稱來(lái)激活它。 然后,播放它的動(dòng)作以查看結(jié)果。

6. 全部看完后,雙擊主線返回主動(dòng)畫的時(shí)間線。

Using Actions?

Now that we’ve seen which actions the character can perform, let’s try using them ?in an animation.?

Make sure that Mainline is active in the Actions window.?

1. Set the current frame to 3, and click once on the Wave action. Be sure to just ?click once - Mainline should still be active with an arrow next to it, and Wave should be highlighted:

使用動(dòng)作

現(xiàn)在我們已經(jīng)了解了角色可以執(zhí)行哪些動(dòng)作,讓我們嘗試在動(dòng)畫中使用它們。

確保 Mainline 在 Actions 窗口中處于活動(dòng)狀態(tài)。

1. 將當(dāng)前幀設(shè)置為 3,然后單擊 Wave 動(dòng)作。 請(qǐng)務(wù)必單擊一次 - Mainline 應(yīng)該仍然處于活動(dòng)狀態(tài),旁邊有一個(gè)箭頭,并且 Wave 應(yīng)該突出顯示:

2. Now that Wave is selected, we can insert it into the main timeline. Click the ?Insert Reference button at the top of the Actions window

2. 現(xiàn)在選擇了 Wave,我們可以將其插入到主時(shí)間軸中。 單擊“操作”窗口頂部的“插入引用”按鈕。

When you insert an action by reference, Moho will use that action’s motion in ?the timeline. If you later modify the action, those changes will be reflected in the ?main timeline. As you can see, the timeline has been updated to indicate that ?the Wave action was inserted, plus it shows how long the Wave action lasts:

當(dāng)您通過(guò)引用插入動(dòng)作時(shí),Moho 將在時(shí)間軸中使用該動(dòng)作的動(dòng)作。 如果您稍后修改操作,這些更改將反映在主時(shí)間軸中。 如您所見(jiàn),時(shí)間線已更新以指示 Wave 動(dòng)作已插入,此外它還顯示 Wave 動(dòng)作持續(xù)了多長(zhǎng)時(shí)間:

3. Actions can also be overlapped. Set the current time to frame 12.?

4. Click once to select the Squat action in the Actions window.

5. Finally, click the Insert Reference button to insert the Squat action. Notice ?that the timeline now shows both actions (with the Squat action adding four ?channels in the timeline). Play back the animation to see how these two actions ?overlap。

3. 動(dòng)作也可以重疊。 將當(dāng)前時(shí)間設(shè)置為第 12 幀。

4. 單擊一次以在“動(dòng)作”窗口中選擇“深蹲”動(dòng)作。

5. 最后,單擊 Insert Reference 按鈕插入 Squat 動(dòng)作。 請(qǐng)注意,時(shí)間線現(xiàn)在顯示了這兩個(gè)動(dòng)作(深蹲動(dòng)作在時(shí)間軸中添加了四個(gè)通道)。 播放動(dòng)畫,看看這兩個(gè)動(dòng)作是如何重疊的。

6. Let’s overlap three actions now. Go to frame 40, and insert references to three ?actions: Wave, Squat, and Bend. One after another, click once on the action ?then click the Insert Reference button . Play back the animation now and see ?how the character performs the three actions together, starting at frame 40.

6. 現(xiàn)在讓我們重疊三個(gè)動(dòng)作。 轉(zhuǎn)到第 40 幀,插入對(duì)三個(gè)動(dòng)作的引用:Wave、Squat 和 Bend。 一個(gè)接一個(gè)地,單擊該操作一次,然后單擊“插入引用”按鈕。 現(xiàn)在播放動(dòng)畫,看看角色如何一起執(zhí)行這三個(gè)動(dòng)作,從第 40 幀開始。

7. Let’s try repeating an action a few times. Go to frame 66, and insert the Step ?action.?

8. Then go to frame 78 (at the end of the first step action) and insert the step ?action again.

9. Do this once more at frame 90. The step action should now appear three times ?in sequence in the timeline:

7. 讓我們嘗試重復(fù)一個(gè)動(dòng)作幾次。 轉(zhuǎn)到第 66 幀,并插入 Step 動(dòng)作。

8. 然后轉(zhuǎn)到第 78 幀(在第一步動(dòng)作結(jié)束時(shí))并再次插入步進(jìn)動(dòng)作。

9. 在第 90 幀再次執(zhí)行此操作。步進(jìn)動(dòng)作現(xiàn)在應(yīng)在時(shí)間軸中按順序出現(xiàn) 3 次:

10. The last thing we’ll do is move the character off screen. Set the current ?frame to 66. Then select the Transform Layer tool and click inside the ?scene to set a keyframe.

11. Finally, set the current frame to 102, and the total number of frames to 102, then ?use the Transform Layer tool to move the character to the left off screen.

10. 我們要做的最后一件事是將角色移出屏幕。 將當(dāng)前幀設(shè)置為 66。然后選擇變換圖層工具并在場(chǎng)景內(nèi)部單擊以設(shè)置關(guān)鍵幀。

11.最后將當(dāng)前幀設(shè)置為102,總幀數(shù)設(shè)置為102,然后使用Transform Layer工具將角色移到屏幕左側(cè)

標(biāo)簽: WINDOW WAVE STEP MAINLINE ENOUGH ANIMATION Moho

責(zé)任編輯:mb01

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